Fleet CommandNaval Intelligence Network

Map Room

Tactical Maps

Thirty-four battle locations with tier bands and command notes.

III-IV

Archipelago

Low-tier island routes reward early scouting and simple crossfire discipline.

30 km | Land 4.7%
II-IV

Big Race

A heavy central island chain splits the battle into flank fights and close-range cap pressure.

30 km | Land 22.2%
IV-Legendary

Crash Zone

Open firing lanes punish isolated pushes.

42 km | Land 7.5%
V-Legendary

Estuary

Wide flanks and torpedo lanes reward coordinated pushes.

42 km | Land 6.5%
V-VII

Fault Line

Broken islands create ambush lanes.

42 km | Land 8.3%
IV-Legendary

Greece

Long island chains make lane control important.

42 km | Land 5.1%
V-Legendary

Haven

Rock cover supports cruiser anchors.

42 km | Land 5.9%
IV-Legendary

Hotspot

Large scale and broad lanes make rotation timing critical.

48 km | Land 5.3%
I-II

Islands

Starter map focused on aiming, spotting, and movement.

24 km | Land 4.2%
VII-Legendary

Islands of Ice

Open icy lanes reward long-range pressure.

42 km | Land 4%
V-Legendary

Land of Fire

Long-range fire control matters.

42 km | Land 4.2%
V-Legendary

Loop

Circular island flow makes rotations powerful.

42 km | Land 3.1%
V-Legendary

Mountain Range

Central mountains divide sightlines.

42 km | Land 6.5%
V-VII

Neighbors

Early cap control depends on island discipline.

42 km | Land 15.8%
IV-VI

New Dawn

Balanced lanes support training and focus fire.

36 km | Land 7.6%
V-Legendary

North

Large northern lanes reward patient spotting.

48 km | Land 4.5%
IV-Legendary

Northern Waters

Archipelago cover supports stealth play.

42 km | Land 3.9%
Legendary

Ocean

No island cover. Positioning and focus fire decide the battle.

36 km | Land 0%
I-III

Polar

Small icy map built for early-tier fundamentals.

24 km | Land 2.7%
III-VI

Ring

Control entrances before pushing into the centre.

36 km | Land 5.8%
VI-Legendary

Riposte

Open structure makes spotting valuable.

42 km | Land 2.2%
V-Legendary

Scandinavia

Northern island chains create defensive pockets.

Unknown | Land 5.2%
IV-Legendary

Sea of Fortune

Large firing areas reward disciplined angles.

48 km | Land 5.7%
VI-Legendary

Shards

Crossfires decide the match.

42 km | Land 9.2%
V-Legendary

Shatter

Wide map with island clusters.

48 km | Land 5%
VII-Legendary

Sleeping Giant

Multiple island routes create ambush risk.

42 km | Land 5.2%
III-IV

Solomon Islands

Close-range tropical lanes teach cap pressure.

30 km | Land 12.1%
IV-VI

Strait

Split spawns make early communication important.

36 km | Land 10.2%
V-Legendary

Tears of the Desert

Open desert waters reward long-range denial.

42 km | Land 3.7%
V-Legendary

The Atlantic

Coastal lanes support crossfires.

36 km | Land 7.4%
IV-Legendary

Trap

Island funnels punish blind pushes.

36 km | Land 7.4%
IV-VII

Trident

Three-lane structure rewards balanced deployment.

42 km | Land 5.6%
VI-Legendary

Two Brothers

Central channel pressure is high risk.

42 km | Land 8%
IV-Legendary

Warrior's Path

Large lanes reward fleet-level focus fire.

48 km | Land 3%